﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Uniforax.Battlefield.Input;

namespace Uniforax.Battlefield.Interfaces
{
    public interface IAceeptRoutedInput
    {
        void HandleInputReverse(RoutedEventArgs eventArgs);

        void HandleInput(RoutedEventArgs eventArgs);

        void OnMouseLeftButtonDown(MouseRoutedEventArgs eventArgs);

        void OnMouseLeftButtonUp(MouseRoutedEventArgs eventArgs);

        void OnMouseMove(MouseRoutedEventArgs eventArgs);

        bool HitTest(Vector2 mousePos);

        IEnumerable<IAceeptRoutedInput> GetInputChildren();
    }
}
